![]() ![]() Then only the checksum needs to be computed, this could just be coupled within a batch script with the win32chksum tool. To give more control over it, an ID-range could be specified which players are to be treated. Then there could be a byte-wise diffing/copying been done to copy the values over from the roster file into the association save. What's needed is the knowledge of how to safely locate players by their respective IDs within both files and how the rating and tendency values are ordered in both formats (I assume the same ordering at least?). Since it is not possible to load player ratings from a given roster file into an existing Association savegame, I imagine there could be a tool that does this automagically.
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